Development of Android-based Mathematics Educational Game

Authors

DOI:

https://doi.org/10.46328/ijoftes.5960

Keywords:

Android, Educational game, Linear equation

Abstract

The advancement of information and communication technology (ICT) supports its integration into education, including the use of Android-based learning media such as educational games. Responding to students’ needs in learning linear equations, an Android-based math game named Petualangan PGL was developed. This study aims to design and test the validity and practicality of this game as a learning medium. The research employed the van den Akker development model, consisting of preliminary analysis, design, and evaluation or revision stages. The final product is an Android game accessible online via smartphones. Expert validation involving three specialists in learning media and mathematics showed high validity, with media and learning material scores of 90% and 94%. Student response results indicated a high level of practicality at 85.32%, confirming its suitability for classroom use. The game includes three main features: account login, gameplay with three levels, and a scoring system. Hence, Petualangan PGL is recommended as an effective digital medium for mathematics learning.

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Published

2025-12-31

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How to Cite

Development of Android-based Mathematics Educational Game . (2025). International Journal of Technology in Education Science, 2(2), 99-112. https://doi.org/10.46328/ijoftes.5960

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